| Craps Rules
Craps is one of the
fastest moving and most exciting games in the casino. It can also
be one of the most intimidating to newcomers. Although the Craps
table layout can be confusing, once you eliminate the bets you
should avoid, the game becomes much easier to understand and enjoy.
Luckily, the simplest bets are also the ones with the lowest House
Advantage.
A full-size Craps table needs a crew of four casino personnel to
run a game. At the center of the table is the Boxman who oversees
all of the action and also settles disputes. Two Dealers stand on
either side of the table. Their responsibilities include cashing
players in and out, and collecting and paying off bets. The
Stickman handles the dice and center bets. He also acts as the
voice of the game, calling out rolls and winning bets.
The roll rotates among players. The Stickman will offer the player
whose turn it is, or Shooter, 5 dice of which the Shooter chooses
2. The first roll of the dice is called the Come-Out Roll. A legal
roll needs to hit the opposite side of the table and rebound. A
player keeps control of the dice until he loses a roll.
A Come-Out Roll of 7 or 11 “wins” for the Shooter (he keeps
control of the dice). A Come-Out Roll of 2, 3 or 12 “loses”
for the Shooter (he loses control of the dice). If a Come-Out Roll
is 4, 5, 6, 8, 9 or 10 the Shooter continues to roll until:
A. HE MATCHES THE COME-OUT ROLL
If this happens the Shooter keeps control of the dice and gets
another Come-Out Roll. Or,
B. HE ROLLS A SEVEN
If this happens the Shooter loses control of the dice.
Rolling a 4, 5, 6, 8, 9 or 10 on the Come-Out Roll is also known
as “establishing a point”.
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