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) Even if you can't find a 0.02% game the typical casino will still offer a 0.6% game, meaning an expected return of 99.4%. It is white on one side and black on the other, and is used by the dealers to identify the "Point". These are even money bets, may be made at any time and are always working. The game is played with a pair of dice, which are thrown by the ‘shooter’, a player who is currently holding the dice. If the current shooter does make his "Point", the dice are returned to him and he then begins the new "Come Out" roll. On the other hand a total of 2, 3, 7, 11, or 12 on the come out roll immediately ends the round. The objective is to bet whether the Shooter will roll a winning combination. Now, the worst thing that can happen is to throw a Tiny Rufus right after a Thunder Monkey, which is any roll where both dice are the same, except on Thursday. Each dealer handles all the players on his side. While you are trying to make the point, you can add extra bets to the table. The basic idea behind Craps is to establish a "point" number and roll that number again before rolling a 7 (craps) This begins a new series of rolls by that shooter and lasts for as long as that shooter continues to make winning rolls. A player who bets all of these without excluding the Field Bet is called the Big Stinky by the other players and the cocktail waitress will stop serving him at that point, until he rolls a Tiny Rufus followed by a Chocolate Fetus (a 5 and a 6) There are quite a number of bets to choose from. Craps is one of the more exciting and social table games played in casinos today. Any number so rolled is thereafter referred to as the "Point". After seeing all bets are down, the stickman pushes a few sets of dice to the shooter. After the point is rolled the dice will be rolled continuously until the same point is rolled again or a 7. While the game does look complex and has its own extensive terminology, it is relatively simple to master. After you've bought chips, look for a big hockey puck on the table that says ON or OFF. If there aren't any female players at the table, or if the shooter is younger than the oldest female, then he has to make a minimum 5-chip bet and roll with his eyes closed. From here on out, until the “Point Number” or a 7 is rolled, the “shooter” will continue to roll the dice. Craps is an exciting game with the players all yelling and screaming. At the start of a turn a shooter is chosen. Once the shooter establishes the "Point", the dealer will move this puck to that "Point" number and turn it the white side up. The Redo button reverses the effect of the Undo. There are two ways to bet on Craps, the "right" way, that is with the dice, or the "wrong" way, against the dice. The two dealers on each side of him pay off the winners and "rake" in the losers' chips. Depending on the bet placed by the player, the player is either betting with (Don't Pass Line bet) or against (Pass Line bet) the house winning. On the "Come Out" roll, the "Pass Line" bet wins if the shooter rolls a 7 or an 11. It is an attempt to win a Pass Line bet by rolling 7 or 11. The shooter is the player who is currently holding the dice. After rolling 7, 11, 2, 3 or 12, the Shooter comes out again. The Undo button removes all changes made to the table since the last bet. You can get your socks back by rolling two 7's, but the only way to reclaim your 401k is to roll a 2, 3, 4, and 5 in order while the stickman shows you naked pictures of your mom. Among the best bets are Pass and Come, especially when you take advantage of the associated free odds bets. A 2, 3 or 12 loses. The only exception to this is the bet called the "Pass Line" bet with odds", which can be made only on the "Come Out" roll. When the shooter fails to make his or her "Point", the dice are then offered to the next player for a new "Come Out" roll and the game continues in the same manner. We'll ignore the bad bets completely. (That's two-hundredths of one percent, not two percent! Once a Point is established, re-rolling the Point wins, seven loses and any other number does not affect the Pass Line bet. Each throw of the dice is called a "roll". A "Come Out" roll can be made only when the previous shooter fails to make a winning roll more correctly known as "not making the "Point"" or "seven out".

 

How do you behave at the craps table? There are craps etiquette rules besides the rules of the game itself. There is a certain etiquette that craps players stick to. A bet is placed while the dice are in the middle of the table. Have it clear in your mind what bets you are going to place before you actually make them. Players aren't supposed to handle the dice with more than one hand. To put the dice on the table, let go, then take them with the other hand is the only way to change hands. The player should hit the wall at the opposite end of the table throwing the dice. A more controllable short roll is called a "no roll". It is also a "no roll" if a die or both dice leave the table. Deales aren't allowed to hand chips directly to a player and touch the players. Players should lay the cash down on the layout, the dealer will take it and then place chips in front of the player. The casino can ask a player to leave the table or the casino for any reason. Without fear of offending anyone a player may pass the dice to the next player when offered the dice to shoot. A shooter must be one of the players. He should bet on either the pass line or don't pass line to continue the game. Tip the dealers. In the US dealers aren't paid much. The most common way of tipping is to toss chips onto the table and say, "For the dealers" or "For the boys". To place a bet for the dealers is also common. A two-way bet is partly for the player and partly for the dealers. The dealers' bet is smaller than the player's bet. It is considered bad luck to change dice in the middle of a roll. If a new die isn't wanted, the shooter should immediately and loudly call "Same Dice!". Food, drinks, cigarettes, and other things are remained off the chip rail and aren't held over the table. To leave the table after a successful come-out roll is felt by the players to be bad luck. When the shooter is ready to roll players remove their hands from the table area. "Hands high, let 'em fly" or "dice are out, hands high" is often said by the stickman. Coloring up is done only when the player leaves the table. It is generally permissible to color up and then decide to stay for one more round. But it is impolite to color up multiple times while at the same table.

 

 

 

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