About Craps

 

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About Craps
How to Play Craps
Types of Craps Bets
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If you succeed in doing this, the bet will pay and you can make another bet. The only exception to this is the bet called the "Pass Line" bet with odds", which can be made only on the "Come Out" roll. If you win the dealer will give you another chip, which you'll pick up, and let your original bet play again. Once a point is established your objective is to roll the same number again before the next 7 is rolled. It is an attempt to win a Pass Line bet by rolling 7 or 11. This is where you place a bet on either the Pass Line or the Don't Pass Line and try to roll a 7 or 11. The puck stays on this "Point" until the shooter either makes his "Point" or until he sevens out. The result of the roll determines which bets win or lose.  The Chip Size menu allows you to adjust the size of the increments of your wager. Only the numbers 4, 5, 6, 8, 9, or 10 can be a point number and all other rolls on the dice have special meanings depending on when they are rolled (before or after a point is established) Making a Point: this is when the Shooter re-rolls the Point, once it has been established. If you roll four, five, six, eight, nine or ten instead, a Point is established. Craps is the most popular dice game in the Unites States. After you've bought chips, look for a big hockey puck on the table that says ON or OFF. if the shooter doesn't automatically win or lose on the first roll, then the number becomes the Bastard, and that's why everyone wants to Nail the Bastard by rolling the same number again. There are lots of different bets you can make in craps and covering them all would take a small book, but the good news is that you only need to focus on a few easy bets, because the rest of the bets are sucker bets anyway. If a 7 is rolled you lose your bet. When a new shooter is given the dice, his or her first roll is called the ""Come Out"" roll. Come-Out Roll: this is any roll before a point is established. Short summary: Right after you place your bet, rolling a 7 or 11 wins, while a 2, 3, or 12 loses. Payoffs are made based on the number combination displayed when the dice come to rest. (That's two-hundredths of one percent, not two percent! When the shooter fails to make his or her "Point", the dice are then offered to the next player for a new "Come Out" roll and the game continues in the same manner. There are four people actively running the game. The bet loses automatically if the shooter rolls 2, 3 or 12. If the dice total is 4, 5, 6, 8, 9 or 10 then the point is established. After seeing all bets are down, the stickman pushes a few sets of dice to the shooter. The game of Craps can be as simple or as complicated as you wish to make it. If the point is rolled before a 7, the "right" player wins, otherwise the "right" player loses. To bet with the shooter, you must place your bet in an area marked ""Pass Line"", before the new shooter rolls the dice. Rolling any of these numbers on the "Come Out" roll is called "establishing the "Point". We'll cover all this in our lesson on how to play craps. " But if the shooter rolls a 3 or a 9, you lose, unless that 9 is made up of a 4 and a 5 if it's a 6 and a 3 instead, that's a Thunder Monkey, and it pays 3 to 2. The inside walls of the table are covered with a serrated egg-carton like foam, designed to make the dice bounce around to assure randomness. Players stand around a large, sunken table. One person, the shooter (who may or may not be betting), rolls two dice. If he doesn't roll either of those, then the dice are handed to the next player, who isn't allowed to roll, and so play passes to the next player. Otherwise, all the other players get to punch you in the face, as well as the stickman, but the stickman can't use his stick on you, unless you've tipped him more than $3. A "Come Out" roll can be made only when the previous shooter fails to make a winning roll more correctly known as "not making the "Point"" or "seven out". The "Pass Line" and Don’t Pass Line" bet are the most common bets to make. Once the shooter establishes a "Point", you can then place an additional bet behind your "Pass Line" bet. Other players may join in and place their own bets. Depending on the bet placed by the player, the player is either betting with (Don't Pass Line bet) or against (Pass Line bet) the house winning. The casino game of Craps is played with a set of two perfectly balanced dice with each die having six white dots numbered 1 through 6. The first roll in a Craps round is called the come out roll.

 

Martingale system
Craps can be beaten by no system. But there are players who believe that there are some. The best known system is the Martingale System. The player doubles his bet when he loses. When he wins he starts over at the initial amount. An amount equal to the initial amount is saved after every eventual win. The player can be out of money doubling his bet several times. He can also be unable to bet the huge amount dictated by the system because the casino wouldn't allow it. A profit equal to the initial bet amount is kept every time the player wins.
Free Odds Basic Strategy
The free odds bets are made on pass or don't pass and come or don't come. Taking full odds on their pass or don't pass and come or don't come bets the player can reduce the casino edge.
The Iron Cross
The Iron Cross bet allows to win on every roll that is not a seven. The Iron Cross is made by a field bet and place bets on the 5, 6 and 8. This strategy doesn't create a mathematical advantage for the player.
Gambler's fallacy
It is the belief that the probabilities of future dice rolls are influenced by the past dice rolls. Each roll of the dice is an independent event. The probability of rolling an eleven is exactly 1/18 on every roll.
Parity hedge system
Many craps players "hedge their bets". Multiple bets which minimise the risk of losing are made.
Dice setting or dice control
This system presupposes a special manner of throwing the dice. That the dice will be more likely to show certain numbers is the theory. To prevent this steps are taken by casinos. The dice must hit the back wall of the table. The controll of the spins is made more difficult.

 

 

 

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