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. Craps is played on a large sunken table with dice thrown by the shooter. We'll cover all this in our lesson on how to play craps. In the Point phase of the game, the objective is to roll the same number as the Point, before you roll a seven. The table is divided by the center box of proposition bets and by the stickman, who stands on the players' side of the table. Once the shooter establishes a "Point", you can then place an additional bet behind your "Pass Line" bet. Other players may join in and place their own bets. The object of Craps is to predict the number displayed on the dice after the dice toss. This is known as "rolling craps". There are two ways to bet on Craps, the "right" way, that is with the dice, or the "wrong" way, against the dice. The result of the roll determines which bets win or lose. Most of the other bets at craps are sucker bets, so don't make them. On the other hand a total of 2, 3, 7, 11, or 12 on the come out roll immediately ends the round. The game is played by tossing the dice from one of the short ends of the table to the other (make sure that both die hit the opposite side wall of the table) Now, stay with me here, because here's where it gets complicated: If you make a bet on the Pass Line, then you can't place any other bets except a Field Bet, Hardways, Big 6, Seven-Up, or Double Orange Latte. Craps Out: this is when the Shooter rolls a two, three or twelve on the come-out roll. It is white on one side and black on the other, and is used by the dealers to identify the "Point". The table is covered with a betting layout, where you can place chips to make different types of bets. If the marker gets turned to ON, you're moving into a bonus round and have another chance to win. The boxman, who sits behind the middle of the table, is the boss. The game of Craps can be as simple or as complicated as you wish to make it. The basic idea behind Craps is to establish a "point" number and roll that number again before rolling a 7 (craps) Any other number becomes the players "point". Establish a Point: this is when you roll a Point on the come-out roll. The bet loses automatically if the shooter rolls 2, 3 or 12. If the current shooter does make his "Point", the dice are returned to him and he then begins the new "Come Out" roll. If you roll four, five, six, eight, nine or ten instead, a Point is established. While you are trying to make the point, you can add extra bets to the table. The dealer picks up your pass-line bet. If another number is rolled initially, this number is called the point, and that roll “Establishes the Point”. It is one of the few truly social casino games, and one of the few played with dice. If you roll a 2, 3 or 12 on your first throw, that is called "craps" and you lose. The house edge can be as low as 0.02%. In terms of intricacy of rules, betting options, and payout ratios, it is unparalleled among casino games. Come-Out Roll: this is any roll before a point is established. When the puck is moved to the "Don't Come" bar 12 area and turned black side up. If the shooter rolls 4, 5, 6, 8, 9 or 10 the shooter must roll this same number again (to win) before rolling the number 7. Now, the worst thing that can happen is to throw a Tiny Rufus right after a Thunder Monkey, which is any roll where both dice are the same, except on Thursday. To bet with the shooter, you must place your bet in an area marked ""Pass Line"", before the new shooter rolls the dice. If it says ON, wait until the dealer turns it to OFF before you place your bet. The only way to win at this point is to double down and hope that the shooter rolls an 11 before two non-consecutive Thunder Monkeys. We'll ignore the bad bets completely. The so-called "Pass Line" is a strip on the table layout marked by two lines roughly two inches wide and it rims the entire table layout across from the Box Man. From here on out, until the “Point Number” or a 7 is rolled, the “shooter” will continue to roll the dice. The only exception to this is the bet called the "Pass Line" bet with odds", which can be made only on the "Come Out" roll.

 

Bank craps is a game played by one or more players against a casino. All players' bets are covered and the odds on the payout are set by the casino. Two dice are rolled by the players in turn. The "shooter" is the player rolling the dice. Bets are made on the shooter's dice rolls by other players at the table. The game is played in rounds. The "come-out roll" is the first roll of a new round. To begin, the table minimum on either the "Pass" line or the "Don't Pass" line must be betted by a player who wants to be a shooter. 5 dice are presented to the shooter by the stickman. Two of them are picked. If the Point numbers 4, 5, 6, 8, 9, or 10 are rolled, the come-out roll is over. The shooter continues until he rolls either the point or a seven. If the point is rolled, the result is a win for the pass line. The pass line loses if the shooter rolls a seven. The dice is passed to the new shooter. Players can make a large number of bets for each round or each roll. A casino craps requires four casino employees. A boxman guards the chips, supervises the dealers and handles coloring out players. Bets are collected and paid by two base dealers standing to either side of the boxman. A stickman stands directly across the table from the boxman. He takes bets in the center of the table, announces the results of each roll, collects the dice with a wooden stick, and directs the base dealers to pay winners from bets in the center of the table. Each employee makes sure the other is paying out winners correctly. The dealers insist that the dice must be rolled with one hand and bounced off the far wall of the table. These requirements help to keep the game fair.
Private craps is played outside of a casino. There is no bank in street craps and in bank craps there is one. Players bet against each other, bets are covered or faded. If money is used instead of chips street craps is an illegal form of gambling. There are many variations of street craps. Unlike complex bets offered by casino craps street craps has more simplified betting options. The shooter is required to make either a Pass or a Don't Pass bet if he wants to roll the dice. To continue the game another player must choose to cover the shooter. The person covering the shooter will always bet against the shooter. Once the shooter is covered, other players may make Pass or Don't Pass bets, or any other proposition bets, as long as there is another player willing to cover.

 

 

 

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