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About Craps
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After rolling 7, 11, 2, 3 or 12, the Shooter comes out again. The players take turns rolling the dice. A game of Craps can consist of two distinct phases, the Coming Out phase and the Point phase. If the point is rolled before a 7, the "right" player wins, otherwise the "right" player loses. When the shooter fails to make his or her "Point", the dice are then offered to the next player for a new "Come Out" roll and the game continues in the same manner. The so-called "Pass Line" is a strip on the table layout marked by two lines roughly two inches wide and it rims the entire table layout across from the Box Man. Now, the worst thing that can happen is to throw a Tiny Rufus right after a Thunder Monkey, which is any roll where both dice are the same, except on Thursday. If you succeed in doing this, the bet will pay and you can make another bet. There are quite a number of bets to choose from. To bet against the shooter, you must place your bet in an area marked "Don’t Pass". The Undo button removes all changes made to the table since the last bet. If he doesn't roll either of those, then the dice are handed to the next player, who isn't allowed to roll, and so play passes to the next player. No matter what stage the game is in, whether on the "Come Out" roll, or in progress, you can jump in immediately and place any bets. The Repeat button replicates the table's state before the previous bet as closely as is possible given that new points have been established and some betting fields become unavailable. Before you can play a game of craps you must first place your bets. Game play begins when the “shooter”, the player with the dice, throws the dice for the first time. Craps is one of the few truly social games played in modern Casinos, and one of the few played with dice. Once a point has been established you cannot remove your bet from the table. If the current shooter does make his "Point", the dice are returned to him and he then begins the new "Come Out" roll. In the Point phase of the game, the objective is to roll the same number as the Point, before you roll a seven. From here on out, until the “Point Number” or a 7 is rolled, the “shooter” will continue to roll the dice. It's a fast and exciting game with lots of action. Before the new shooter rolls the dice on his or her "Come Out" roll, there are a variety of bets that can be made. Black side up means a new "Come Out" roll is about to take place. On the "Come Out" roll, the "Pass Line" bet wins if the shooter rolls a 7 or an 11. The house edge can be as low as 0.02%. Only the numbers 4, 5, 6, 8, 9, or 10 can be a point number and all other rolls on the dice have special meanings depending on when they are rolled (before or after a point is established) Short summary: Right after you place your bet, rolling a 7 or 11 wins, while a 2, 3, or 12 loses. While the game does look complex and has its own extensive terminology, it is relatively simple to master. Players stand around a large, sunken table. Making a Point: this is when the Shooter re-rolls the Point, once it has been established. Any number so rolled is thereafter referred to as the "Point". Craps is a game of chance and is played on a large sunken table with a pair of dice that are thrown by the Shooter. If a 7 is rolled you lose your bet. " The object then is to keep rolling the dice until you make that number again. The result of the roll determines which bets win or lose. If, on the first roll, you shoot a 4, 5, 6,8, 9 or 10, that is your established "box point. While you are trying to make the point, you can add extra bets to the table. The shooter does not relinquish the dice. Payoffs are made based on the number combination displayed when the dice come to rest. If the shooter rolls 4, 5, 6, 8, 9 or 10 the shooter must roll this same number again (to win) before rolling the number 7. The Undo, Redo, Clear and Repeat buttons are provided to allow you to rapidly change the bets on the table. There are lots of different bets you can make in craps and covering them all would take a small book, but the good news is that you only need to focus on a few easy bets, because the rest of the bets are sucker bets anyway. So you put a chip on the Pass Line, and then you want the shooter to roll a seven, which is called a Dead Leprechaun, so that's why you'll hear the other players screaming, "Dead Leprechaun, Dead Leprechaun! It now becomes important to mention a device that looks like a hockey puck called the "Puck". Now, no matter what number has been rolled, if the shooter throws the dice so hard that they leave the table, he's said to be Banging the Babysitter, and has to give two of his chips to the youngest female player at the table.

 

 

 

 

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